[Data]
life= 5000 
power = 4999 
attack= 100
defence = 200
fall.defence_up = 50 
liedown.time= 40 
airjuggle = 100 
sparkno = -1
Guard.SparkNo = -1 
KO.echo = 0
volume= 255
IntPersistIndex = 60 
FloatPersistIndex = 40 

[Size]
xscale = 0.5
yscale = 0.5
ground.back= 20
ground.front = 20
air.back = 15
air.front= 20
height = 60
attack.dist= 160 
proj.attack.dist = 90
proj.doscale = 0 
head.pos = 5,-140
mid.pos= 5,-90
shadowoffset = 0 
draw.offset= 0,0 

[Velocity]
walk.fwd = 4
walk.back= -3.2
run.fwd= 12,0
run.back = -12,-2
jump.neu = 0,-14
jump.fwd = 4
jump.back= -4
runjump.fwd= 16,-8.1
runjump.back = -16,-8.1
airjump.neu= 0,-8.1
airjump.fwd= 2.5
airjump.back = -2.55

[Movement]
airjump.num = 0
airjump.height= 35
yaccel= .5
stand.friction= .85
crouch.friction = .82
down.bounce.offset = 0,0
